I only use lethal because I don't trust my guards to fulton the enemy effectively after stunning/tranquilizing him. Presumably they can stop people with infinate health cheats, and the player has less stun hitpoints than lethal hitpoints anyway.įor some reason the anti-air guns become nonlethal too. If a player has only S+ combat soldiers, this is the fastest way to recruit S+ soldiers in addition to the ten soldiers on the platform and the resources rewarded with a successful infiltration. Players can also fulton knocked out guards if they choose to do so. Mortars use sleep gas, which becomes hellaciously annoying and essentially prevent waiting out combat alerts underneath bridges as it propagates through cover and walls. Starting with Grade 5 Battle Suits, FOB guards will start wearing HP-headgear. Nonlethal wears sneaking suits, which provide less armor but render them less visible to Sam Fisher Vision (NVGs) They also get gas masks, which make smoke and sleep gas useless if you also have developed SFV for your security force. Their weapons are lethal, which will kill the intruder. If intruder successfully gets to the core he can capture some random staff from your whole Mother Base. If you don't put any S rank soldiers who are not under Direct Contact or you don't set your FOB to use S rank guards you won't lose them that way. While effective, they're vulnerable to shotguns, sniper rifles, and gas grenades of either type. Specific details: In advance settings under security settings, you can choose the number of soldiers (always max), the grade of their equipment (always max so they well use the best available. Invader can kill or extract soldiers who are in your Security Team. If you want to keep your points at zero but still get something out of FOBs, use the current skulls event. Just check how much resources that FOB has if you want to have no chance of running into a defender at all if there's a little amount of resources on the FOB it means it's an inactive player. On top of that, there's a long cooldown period called an FOB blockade, in which you won't get subsequently invaded over and over. Lethal wears battle dress, which makes them mostly immune to tranquilizers except for the face. Processed resources and GMP are untouchable to anyone but you. Tier 7 LMGs do like a bazillion damage, however. The second is to let him move up the hill, then. The first is to wait for him to get close, then take him out with your tranquilizer. Longrange has better sight, so if you want to know who attacked you so you can retaliate, even if the defense fails, go longrange. There are two ways to take this guy out, both are tricky.
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